The Main Carisma Menu is for vehicle selection. It is key driven
This menu is toggled on and off with the key set as ImageMenuKey under Settings in the file called Carisma.ini. This file is in Scripts/Carisma.
You can also close the menu, or go up one level, with the Back key
With the menu open, you can move up, down, left, and right to select a category folder of your choice, for example Sports Cars, BMW, Favs, Airplanes, etc. As you move down, more rows will appear if available.
You can use the Page UP and Page Down to navigate faster if you have lots of rows of vehicle images
To spawn a selected vehicle just press Enter
When a vehicle is spawned, the menu stays open in case you want to change your selection. Simply press W to move the car, this will close the menu
To add a vehicle, rather than replace it, step out of the car first
The Carisma Customize Menu is for vehicle customization and many other features including garages and persistence. It is both mouse and key driven
This menu is toggled on and off with the key set as CustomizeMenuKey under Settings in the file called Carisma.ini. This file is in Scripts/Carisma.
You can also close the menu with the Back key
With the menu open, you can move up or down to select a function or feature. As you move down, more rows will appear if available.
You can use the Page Up and Page Down to select different sub menus: Settings, Vehicle Functions, and Modkits & Extras
Click your selection with the mouse to make it happen
The Super HUD is one of the coolest Carisma features.
The HUD is toggled on and off with the key set as SuperHUDKey under Settings in the file called Carisma.ini. This file is in Scripts/Carisma.
The HUD display includes: FPS, Map Coordinates, Trip Distance, Weather, Game Time, Location with cross streets and 8 directions, Full location descriptions (Highway not Hwy)
Identification of: Player Vehicle, Closest Vehicle, Closest Ped, Companion Ped
Accurate vehicle descriptions: HD Sportster (not 117 or broHDsp)
Body and Engine Health, Gasoline, Speed and RPM
Trip time and Destination Display, Session Play Time, Paint Colour Slider, etc.
Carisma is setup in this very simple way:
In the Vehicle Images folder, there are subfolders where you place your vehicle images. You decide what the folders will contain. Think of them as user defined categories. The number of folders is unlimited.
If you create a folder called Mercedes Benz, you will also need to create a thumbnail with exactly the same name but with an underscore prefix:
Folder is Mercedes Benz. Thumbnail is _Mercedes Benz.png
Each folder can contain an unlimited number of vehicle images. The image name must be its spawn name
For example, if you have Mercedes GLA 250 with the spawn name MBGLA250, the image must be MBGLA250.png. However you can give it a better description as described in next section. For example 2015 MB GLA 250 You Decide!
For new users, the spawn name is usually the Folder name of your downloaded dlc addon. If not, you can find the name with Open 4. Look inside the Vehicles.rpf.
You can add descriptions for all vanilla and addon or replace peds. The file you need to update or edit iis called PedID.txt which is in your Scripts/Carisma Folder
Here is an example for an addon ped: -1353446663;Tomb Raider;Lara Croft;;;;;
Here is an example for a vanilla ped: 331645324; a_f_y_fitness_02; Fitness Female 2;;;;;
It's important to have the 5 semicolons at the end of each line. If you're wondering why 5, it's because a future edition will allow for additional fields such as ped occupation, address, hobbies, age etc. This is fully functional but will be rolled out at a later date (always for free).
The PedID.txt comes pre-populated with many peds and you can copy the examples for the proper syntax. To add new ones you will need the decimal spawn code. You can easily see the hex and decimal codes in the Super HUD by approaching the ped you want to add.
You can add descriptions for all vanilla and addon or replace vehicles. The file you need to update or edit iis called VehicleID.txt which is in your Scripts/Carisma Folder
Here is an example for an addon vehicle: 18gt2rs=2019 Porsche 911 GT2 RS
Here is an example for a vanilla car athough they generally are already properly descriptive: 3078201489=Adder
The vehicle structure is much simpler, without semicolon line delimiters.
The VehicleID.txt comes pre-populated with many vehicles and you can copy the examples for the proper syntax.
To add new ones you will need the decimal spawn code. You can easily see both the hex and decimal codes in the Super HUD by approaching the vehicle you want to add.
Occasionally a vehicle will not spawn, even with the correct spawn name (for completely unknown reasons). In those rare instances, use the decimal code instead.